Kuat

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Spring 2010 – Party of four starts off in Kuat City.
First rebel meeting involves an explosion in the building their in.
At one point Path is kidnapped by the Zann consortium who want to use him as a slave insider to infiltrate KDY.
At another, on the trail of spice, they take down a fortress run for Krello.

Summer 2010 – Kim Smith leaves (for the summer), and takes two Sorosullan escapes, a defecting KDY scientist to the rebellion.
Mel Port is taken from KSF custody at the request of the Empire as he turns out to be the “contact” for an incoming rebel agent. In a terrible battle between KSF, the rebellion (the party), Empire troops, the rebel agent is lifted out, and Roah joins the party. Mel Port is killed by KSF and thrown into a waterfall.

Fall 2010 – running a pirate encounter or two on the side to bring Kim Smith’s character back into the party.

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Shedd Building Explosion
Krello loses her headquarters

Tarrant – human soldier 4
Path – bothan scout 4
Navik – duros scoundrel 4

Tarrant is most unhappy that the Groogrun Gammorean clan has not returned him the package that was sent to him. He learns that it is stored at the Shedd building, owned by Krello.

The package is the hardware key to an encrypted holonet communication device, and it needs to be destroyed. Tarrant is very concerned that it shouldn’t get into anyone else hands, despite Path’s assurances that it is useless to anyone.

So the party decides to blow up the building.
Tarrant recently won in combat the clan leader position for the Gammorean clan that used to work for Krello. They provide him with schematics and information about the building layout.

They acquire disguises, the necessary explosives, some det cord (not the detonite cord in the manual, this one just connects the explosives together so they can all be timed to go off at the same time. A manual detonator is also acquired.

They meet and take down the Gammorean guard at the back entrance. They go down the elevator shaft to the maintenance level below the basement. Unfortunately, Navik is spotted on the cameras while trying to take it out. They proceed with kicking out the wall, placing the explosives, connecting the det cord.

Things get interesting when the Force-using escort of Krello and the Groogrun Gammoreans come down to stop them. There is an ongoing firefight, while Navik continues to place the explosives.

The party eventually explodes the area around the only stairwell to stop anyone else from coming down. Tarrant keeps the area secure while Navik keeps up the work. Path watches the elevator shaft, as some of Krello’s escort attempt to enter from that direction.

Eventually 7 supports of the 10 key supports are successfully placed with explosives. The party takes out the escort in the elevator shaft, and reaches the first floor in safety. Tarrant opens the back entrance and is shot at by Gammoreans who have taken positions on the neighbouring buildings on balconies. He goes down. Path also suffers a similar fate. Navik detonates the building, grabs his companion and leaves as fast as possible.

Navik is an amazing specialist, and his charges do significant damage to the supports. The explosives do not all go off simultaneously due to their quality. So the building does not neatly fall in on itself. Some of it does fall against neighbouring buildings.

See local news stories Keypinroom Ers Alive – Kuat local
Keypinroom Ers Alive – Kuat City Inspectors Misdirected

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Extracting the slaves
Pirate gang gets the loot

Sisters soldier level 4
soldier level 4
pilot level 4
Gunner level 4
scoundrel level 3
bothan child slave

The pirate gang needs to capture an Empire vessel that has been downed by the pirates. They pilot the Ajax nearby ostensibly with parts to repair the downed vessel, and attempt to lure out several of the imperial troops. Several of them accompany the pirates, and they succeed in killing them.

They create an opening in the side of the downed ship and work their way through with occasional firefights to reach cargo and slaves. They bring in their ship and load up what they can as the Empire brings in reinforcements.

They manage to escape to a shelter outside off planet, where they repair and heal.

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On the defensive

Tarrant, Path, Navik. Roah and Duran not present.

Bolgoink Gammorean fortress is under attack from the Groogrun Gammoreans, led by Cherry Tol.
Tarrant and Navik go to assist them. Path is sorting through applications for replacement Quality Assistance members. There have been 12 taken out of circulation due to the Spice trafficking investigation. He has a list of 18 – see QA Team.

Navik investigates in greater detail the setup for the holonet transceiver on Mathilde Asteroid features.

Op SwordfishAlaria provides them with information re a secure location where there are droids stored. It is under higher than normal security as it is where blueprints are stored. It is empire connected, there are Empire security folk (not KSF); it is guarded; it is electronically protected; although in KDY it is not in a particular KDY drive yard

Lapis Myrtle wants information about Zann in Kuat system, presence and influence. Path gets information to tell her and finds out she is a Zann operative infiltrating KDY.
Path’s report to her is says that Zann facilities in this system are crippled by multiple counter infiltration teams. (The goal is to try to cause the operation here to attemp an internal purge. If it works they self destruct to some degree, even if it doesn’t, it will sow confusion and distrust.)
Implicated are: Burrooth Aan, Dahlyn Se’fey, and Dorn Merr’fey who would suspest that the mysterious bothans were actually black sun spies. The female Zann slave trainer survived the attack on the Velvet Palace. Kuat system, suspicious that.
(Probably I want it to implicate several people above her, so she will bypass them and go to the top for her own safety and because by disposing them she advances her own position. It might just work.)

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Infiltration Mathilde Holonet pirating

Party successfully infiltrates the main installation on Mathildeafter disembarking from the weekly supply freighter they stowed away on.
Duran assumes the identity of SubLt Nephr Sindtyver, after Venn accidentally kills the SubLt and they dispose of him down a turbolift shaft.
Roah, Path, and Navik each go their own way as the party attempts to find the way into the asteroid itself, where the holonet transceivers are located.
They regroup on the command level, where Duran encounters his “superior” Lt (N) Moore Geste briefly. She tasks him with sending out a ground veh to take troops from the Comm Array to the external storage and ammo depot. He agrees to do it in a few minutes.
They head deeper into the asteroid with Nephr’s id, and succeed in stealthing their way past the manned guard post. They pull of an awesome stealth skill encounter, where they trick the guards into opening the door through into the asteroid, while passing through without getting caught. There they are met with six possible tunnels. Two they have been up on their previous visit – first left unknown, second left is the Communications Array on the surface, third is a maintenance passage to the external storage area and the shield generator, fourth is a manned guarded entrance, fifth is the passage that appears to head deeper into the asteroid, sixth is the passage they took to the holonet transceiver on their first visit.
They take the first left, and trip the sensors that detect identification in the maintenance tunnel paralleling the main passage to the 2nd holonet transceiver.
At the end of the evening, the party is split, with Venn and Duran following a section of guards, two groups Sgt +3 tps ahead, and Cpl + 3 tps behind investigating the increased alert status.
Path, Roah, and Navik are right at the guard station, next to the door to the holonet transceiver. They are in the maintenance tunnel. There are three guards further down it, who didn’t see them as they went on past to investigate the security breach.
Roah used his light sabre to kill a guard. Navik shot out the comms, and Path used autofire to kill the four remaining guards. Although the asteroid is on high alert, and there is an identified problem, no communications have come from the guard post, no one alive has seen the party.

Next step planned is to use the lightsabre to open the door to the holonet transceiver.

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Kuat takedown plans

Rebel Cell has a number of initiatives to disrupt Kuat:

JAM THE ARDENT

The Ardent (see Starships has been rigged up by the party to prevent the Imperial Commander Anton Kale in Kuat System from being able to communicate out. When a predetermined code – meaningless to humans, but meaningful to the switch installed in the jamming device – is received the device will switch on, blocking the comm systems of The Ardent and any ships near it – within 6 sq starship scale. (See Scum p57)

No off switch was installed in this device. There really wouldn’t be much point.

DOCKING BAY CLAMPS

The clamps of all major construction yards (especially those making star destroyers) have been systematically sabotaged by roving QA teams that were filled with rebels. Similar to the Ardent’s jamming, when a predetermined code is transmitted through the system, small installed receivers will activate and open all docking clamps.

This should result in billions of credits worth of ships floating through the system, not to mention turning the place into a total disaster to navigate.

DECEPTION

Duran is setting up to forge and plant documents on Laylee. They will show that the Zann Consortium has acquired starships with the same statistics as the Rebel Corvettes coming in system (from Incom). Laylee is to have these documents on her when she is compromised. KSF is to find them. Duran will put those documents and a couple of others together. (Forgery check more than passed!)

KILL-SWITCH

While this has only been programmed into Shesh shipyards, this is yet another “send the code, do the damage” program. In this case, a sleeping program in their computer systems that will disable all of Shesh shipyard’s systems apart from those needed for life support. This will probably have little effect on the systems ability to defend itself, but will add even more to the chaos.

FIRESPRAYS

Operation Swordfish

Acquire

QA team (Alaria, Tarrant, Roah) are increasing the quality requirements for Firesprays. Those that aren’t acceptable are “recycled”. They are also using higher quality standards to divert the appropriate materials to fill the Firespray cargo holds with items valuable to the Rebellion.

Store

Path has arranged with Mar Shesh to have a docking bay available for the reclaimed Firesprays. Sufficient are being gathered for the cell to leave at the right time.

Coordinates

Navik has set up a daily update from the Holonet for the galactic map for astro-navigation for hyperspace jump coordinates. He uses the Holonet tap to capture the information. The firesprays will download the information so there is updated info.

Number of ships

Firesprays acquired: Path wanted 6 of them. See Starships. Need names for the remainder. Are there enough of them? Enough for players? or cell?

Security codes

Still to be determined how to get the security codes needed.

Kim Smith was part of a team visiting the Kuat system Moff.
The rumour that the empire is nationalizing Incom is disturbing to the KDY.
The KDY group meets the Moff. With sufficient diplomacy check, they are assured this action will not affect them, the Empire has good relations with KDY, KDY is doing their work on Imperial contracts. They are open to sharing their R&D with the Empire, QA has been superlative. Moff Kuras understands there has been a shakeup in the QA structure???
The empire is generally moving to protect assets with the increased threat from fringe elements.
Keepinroom Ers Alive – Citizens cry Foul Communications
Galaxy News Service – Spice trafficking cleanup triggers Sabotage by Criminal elements

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Kuat left behind
Empire makes its move

ISB actions

ISB mandate is to bring Kuat under Imperial wing, with KSF replaced by Empire troops, and Kuat nationalized. Loyalty to the Empire.

ISB is looking for levers to pry open KDY and KSF.

Loss of a section of imperial troops with no explanation

KSF on the hook for this one Starsky/ McNaulty.

Fern Tao (Mel Port‘s pseudonym for catching rebels) is who Day gets hold of to come to Kuat from Iridonia. Fern contacted his imperial contact Lt Nadir. Lt Nadir made a deal with KSF where Mel Port should be released to Empire. KSF brings Mel to the meeting still in their custody. Mel to meet Day and hand him over to the Empire, at which point Lt Nadir will take over custody of Mel.] Lt Belton Nadir disappeared along with experienced Sgt (storm trooper) and 6 troops.
ISB’s understanding of the reports and he needs confirmation. Lt Nadir agreed to release Fern Tao on his own recognizance should Fern Tao make an acceptable arrangement for capture of a rebel spy, named Day. It appears Lt Nadir contacted KSF agent McNaulty for information with regards to Fern Tao.

Tarrant is unavailable.

KSF afraid of the politics. They may get taken over, wiped out with Empire there instead. Starsky calls Path to make sure story is straight, and to make sure the KDY end (Pilot – Navik, Tarrant and his boys – Charlie, Echo, Victor, Tango, Path, etc) is all sewn up. McNaulty is in the spotlight. No leaks.

KSF contacts Fer Kuat to make sure KDY is aware, since this seems counter to the Moff’s assertions.

Dragon Project and others behind schedule

Imperial troops will take the entire Dragon Project team to refresh their loyalty to the Empire. Entire teams will be taken to be questioned, educated, re-trained by Compnor.

Lt(N) Garn Benndill disappeared.

A productive man. Where is he? KDY could be in the soup. Where is his ship? Experimental TIE fighter.

Investigator comes to meet all QA types from Garn Benndill’s time. QA Team and also Lapis Myrtle, Path’s analyst Gorr Fen’swee, M3P0, again Roah, all replacements for those incarcerated, all those incarcerated. Same facility used to question all connected.

Laylee works with the ISB on this activity.

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Mission - Iridonian rebel support

GM recollection from 6 Feb game:

Situation:
Rebel secret training facility on Iridonia threatened. Mandalorean Protectorate have a base, and share the training facility. Imperials have discoverd Mandalorean Protectorate. Rebels have lost people to the imperial attack. Support needed.

Mission:
Extract rebels if required. Maintain training facility if possible. Provide aid to Mandaloreans if it won’t jeopardize rebels. Rebel on the ground determine actions needed.

Support rebels on Iridonia whose training facility is possibly threated by Empire. Extraction, or other support as they require. Mandalorean Protectorate personnel also share the facility as they are trying to take back Mandalore – base and training.

Compensation:
Duran negotiated per person: 30 000 credits per person w/success. Any Mandalorean Protectorate saved as well are 5 000 credits in addition.
Rebel Alliance gets 1/2 salvage.

Requisition:
Blastell 20A DLT Long Barrel Blaster (p61 Clone Wars): Venn
Field Kits: Venn, Tav, Duran
Med packs x 5: Venn
Concussion missiles x 6: Tav
Long range comm link: Duran
Hand grenades
Ion Grenade x 1: Duran
Shipment of Alderon foodstuffs for cover coming into Iridonia (Wortan spaceport).

Execution:
Contact rebels on site.
Use Wortan contact only as necessary.
OIC: Duran
Kallis, Venn, Tav

Attachments/Detachments:
Ship takes party to Iridonia YZ-775 (from Message to Spacers). Pilot Alaria, ship to be available as needed.
(As per S&V) ship has a sensor glitch -2 on perception sensor checks.

Communications:
Daily. If no comm for 3 days, assume extraction required.
Contact if needed in city of Wortan.
Contact information for Rebels at training facility.
Speeders on the ground at Wortan spaceport.


Sitrep:
Contact made with rebels.
Venn made contact with Mandalorean Protectorate (MP)
Imperials engaged.
Plateau
Venn supporting MP vs 2 x armoured ground cars and 2 AT-STs.
Canyon Floor
Duran, Kallis, +2 rebels on canyon floor, cutting off one side of T intersection
Tav at intersection. 2 armoured ground cars, 3 At-STs, 1 Comd Spdr.

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Intro to Tierfon Rebel Base
  1. Sort out party credits.
  2. Introduce party to Tierfon Rebel Base and personnel. (Major Dal, Travis, Dierdre, Perrin, Deamm, Irwin Blake)
  3. Determine where they each best fit into the Alliance.
    Tav Breya’ila – tactician, information specialist, good troubleshooter, administrator [Assignment: Temp to Base Comd]
    Alaria – QM, QA, pilot [Assignment: Support as a rebel transport pilot]
    Kallis Kadio- tech, mech spec, pilot [Assignment: O&S? Wpns, Alliance Fleet?]
    Venn Damos – military – [Assignment: Rebel forces, SpecForce]
    Duran – communications, diplomat, deception, forgery – [Assignment: SpecOps]
    Day- fights, scout, not suitable for regular rebel troops, too unorthodox – [Assignment: Sector Force as a scout]
  4. Find Navik an appropriate place to work on Torpedoes. Sensor might be able to help some.
  5. Provide party with update for Kuat situation. Deamm
  6. Day sent out on scout missions for Sector Force – sort out the details.
  7. Provide further details of upcoming tasking.
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